FPS Battle Royale

About

For several months I worked closely with clients other TUI Designers, UI/UX Designers and UI Programmers to refine existing UI and add new UI based on SLT and Publisher feedback for an unreleased AAA Third Person Battle Royale title. Due to the state of the game I am under NDA so can’t talk about specific details of the game it self.

Role

I accepted this role to expand my expertise in game development, particularly in understanding the requirements and constraints of UI/UX implementation and gaining hands-on experience with a client’s proprietary engine. This opportunity allowed me to deepen my skills in systems design, problem-solving, and cross-disciplinary collaboration.

In this position, I was responsible for translating one-page feature designs into actionable technical plans for UI systems. This involved:

  • Analyzing Requirements: Assessing UI needs to identify areas requiring additional thought, determining the necessary data for accurate display, and devising implementation strategies aligned with technical constraints.
  • Technical Documentation: Crafting comprehensive UI tech requests detailing required parameters, data formats, and additional context to ensure supporting engineers understood the “what” and “why” of the design, enabling them to deliver efficient solutions.
  • Prototyping and Implementation: Using UI wireframes to guide in-engine layouts, I worked proactively by setting up layouts with dummy data while awaiting tech request completions. This approach allowed for early testing of text settings and layout functionality within the game environment.

To enhance team efficiency, I introduced custom macros for dynamic data representation based on conditionals, significantly improving our ability to implement and test layouts.

Key Contributions as a Technical Designer:

  • Input Systems: Developed a seamless menu map navigation system that supported both keyboard/mouse and gamepad inputs with equal fluidity and intuitive flow.
  • Dynamic UI Elements: Designed and implemented UI timers to communicate threats effectively, complete with alerts for critical events.
  • Conditional State UI: Created dynamic stat displays over targets to reflect varying states and player statuses in an online environment.
  • AI State Communication: Designed intuitive UI elements that conveyed AI alert states based on range and tracking conditions.
  • Mechanics Tracking: Built tracking mechanics UI for map area searches, investigations, and other interactive gameplay elements.

This role demonstrated my ability to bridge the gap between design intent and technical execution, ensuring a seamless player experience. By combining strong analytical skills with a creative mindset, I contributed to the delivery of polished, intuitive, and functional UI systems that enhanced gameplay.